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Dart finally gets Cylinders

Posted 2005-02-07-0340

After not being able to figure it out for about 6 months, I have finally added cylinders to dart.

It wasn't too hard in the end, I had most pieces of the puzzle and it was just a matter of remembering them and putting them together in the right order.

I have also added an executable that understands a limited number of POVRay command line arguements - enough to get KPovModeler to render using it. I'm not going to do a release just yet, as I would like to add cones/tapered cylinders (which are only slightly different from Cylinders).

There are currently 5 branches of Dart (Trunk, cylinder/cone, texture, csg, experimental).